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    Home»Startups»Why Melbourne International Games Week is bigger than cosplay and giveaways
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    Why Melbourne International Games Week is bigger than cosplay and giveaways

    Editor Times FeaturedBy Editor Times FeaturedOctober 3, 2025No Comments10 Mins Read
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    I’ve by no means labored so arduous to earn a t-shirt.

    The plan was easy: Arrive at PAX as a bunch as early as potential on Sunday, its quietest day. Make a beeline when the doorways open at 10am for the Last Fantasy XIV stall. Get to the entrance of the queue. Beat the boss, win a shirt.

    The execution nonetheless was fraught.

    Early, 9am on this occasion, wasn’t early sufficient. The queue corridor into the occasion was already three-quarters full with hundreds of individuals. What ensued may finest be described as a fever dream.

    A collage of repeated advertisements for Dungeons & Dragons: Honour Amongst Thieves, blended in with trance music. A DJ was employed to entertain the 9am crowd whereas they waited for the gates to open.

    This was all topped off by the looping soundtrack of John Denver’s Take Me Residence, Nation Roads; a tune that’s been co-opted by the occasion to spruik its recurring theme of PAX being a “dwelling” for Australia’s gaming group.

    The wrinkle: Many others had the identical concept. In hindsight, it was hilarious watching a swarm of avid gamers — together with my pals and I — energy stroll to this stall when the gates opened. No operating is allowed at PAX, a rule enforced by a military of volunteers for the occasion.

    We simply managed to squeeze into the tip of the queue earlier than the cutoff. What ensued was an almost three hour wait to beat a boss we problem virtually weekly at dwelling anyway. By noon, we had been donning our extremely prized t-shirts – and maybe questioning our life decisions.

    The T-Shirt in query.

    This is without doubt one of the extra obscure reminiscences I’ve in attending PAX Australia as a part of the broader Melbourne Worldwide Sport Week (MIGW) for the higher a part of a decade. It launched again in 2014, and is expected to attract a crowd of over 125,000 this yr. To place that in perspective, that’s greater than this yr’s AFL Grand Last which pulled in slightly below 100,000 spectators to the Melbourne Cricket Floor.

    It’s an extremely numerous week of occasions. It begins with the area’s main sport developer convention, GCAP. Quite a lot of different business talks and occasions run all through the week, together with High Score – a sport audio centered occasion – and the Australian Game Developer Awards proper in the midst of the week. Lastly, it’s topped off with PAX Australia, the nation’s largest gaming expo over the weekend.

    And that’s excluding so many different smaller occasions, developer talks and pop-ups in between.

    For loads of Melburnians, it’s maybe probably the most complicated and misunderstood week of the yr. Hundreds of individuals, together with many from abroad, descend on the town carrying all types of gaming paraphernalia.

    Some are in full costume (or cosplay because it’s recognized), others merely donning a t-shirt or accent sporting one in every of their favorite video games. Although many costume plainly. You couldn’t inform they had been heading to PAX or most of the different occasions scattered throughout the town.

    I’ve been requested numerous occasions throughout a number of years: So what character are you dressing up as? And whereas cosplay is big – and growing every year – it’s not the explanation why everybody goes to those occasions. Neither is it in regards to the giveaways. Although it’s true: In case you are on the proper place on the proper time, you possibly can stroll away with an costly gaming PC or bag of equipment.

    I like to think about Melbourne Worldwide Gaming Week as an occasion that actually brings collectively the nation’s gaming group, in all of its types. It’s the place builders meet with followers, the place the business shares concepts that spur on the subsequent technology of video games. It’s every week that unites what’s a disparate group of those who wouldn’t work together in any other case.

    Gaming itself is a really broad church. Some could also be into esports, others into roleplaying, some could solely vibe tabletop video games.

    Name it kitschy advertising and marketing, however PAX Australia maybe has carried out their homework with their positioning of the occasion. It does in actual fact really feel like “dwelling”, being amongst my folks. A spot the place you meet others with a easy query: What are you taking part in?

    However one factor is for sure: I feel I’m carried out making an attempt to earn any extra gaming t-shirts.


    Everybody has their very own story with Melbourne Worldwide Video games Week.

    So to underscore simply how numerous and fascinating it’s, I reached out to quite a lot of folks within the video games business or who recurrently attend its occasions.

    I requested what they’re most trying ahead to through the week and why.

    Right here’s what they needed to say:

    Elliot Lamb, Composer and Musician

    Among the many myriad occasions that make up Melbourne Worldwide Video games Week, the sport audio convention Excessive Rating is a selected favorite of mine, a potent collision of all my pursuits in a single jam-packed weekend.

    As a musician, a composer and a gamer, the bringing collectively of innumerable sound designers, composers, builders, voice artists and audio professionals makes for an enlightening and galvanizing occasion.

    The convention, hosted by the legendary Angharad “Rad” Yeo, and happening this yr at ACMI, is loaded up with keynotes, panels, masterclasses, demos – limitless alternatives to choose the brains of a few of the unimaginable artists working within the sport audio area on matters from composition, to implementation, to networking and growth.

    Past all these flashy convention components, nonetheless, is a very powerful side of the occasion, and the one which retains me wanting to return again every year – the sport audio group in Melbourne is a deeply welcoming, encouraging and supportive group of artists who need nothing greater than to spend a weekend chatting to anybody who’s on this world.

    For an aspiring sport composer, there’s by no means a boring second because the delegates bounce round sharing insights and recommendation over coffees and snacks with rising and established artists alike. It’s turn into a staple calendar occasion for me, and I can’t wait to see what’s in retailer in 2025!

    Chad Habel, Bad Plan Studios

    I can’t wait to indicate our sport, that is gonna be nice! I’ve been to virtually each PAX Aus since they began, often as a punter, sometimes on panels, and generally on the AIE sales space displaying pupil video games, however that is the primary time I’ve attended with a studio to indicate a sport we’re engaged on.

    Finish of Ember is within the pre-demo section and though we’ve carried out SAGE and AVCon in South Australia (twice), it’s good timing to indicate to the general public on the largest occasion within the gaming calendar. The workforce is working arduous on a giant new mechanic (swappable weapons!) and we hope to have this prepared for a construct for PAX.

    It’s so thrilling to think about hundreds of individuals seeing the sport and taking part in it, and we’re additionally hoping to meet up with some traders and publishers to progress the enterprise facet of the studio as effectively. Lastly, it’s the primary time all three of us (Chad, Dan and Eli) are going to PAX collectively, in order that’s a little bit of a bromance second. Hope to see plenty of people there!

    Jasmine Wilson, Nova Games

    PAX Aus would be the first huge occasion the place we showcase our video games, Ooble Gardens and Teeny Tidy, and with each of them going from just a few months into growth to with the ability to showcase at one of many largest occasions in Australia, it’s an enormous milestone for us!

    We’re nonetheless wrapping our heads round this chance, all we’ve carried out is figure on what we love and put ourselves on the market. It appears like our first actual step into the business we’ve all the time dreamed of becoming a member of, and we are able to’t wait to fulfill folks at MIGW and see them expertise the video games we’ve poured our hearts into.

    Renee O’Flynn, freelance writer and The IndiEXP

    Sadly, because of me being a full-time carer I’m solely capable of attend PAX, though I might like to go sooner or later and expertise all of it in its hectic glory. I’ve really managed to attend each PAX since its inception, with the final 4 years being privileged sufficient to go as media!

    The factor I like about PAX probably the most is the indie video video games. You’ll be able to usually see the massive gamers on-line and discover heaps of opinions of them, nevertheless it’s these small gems hiding in plain sight that actually excite me.

    Seeing the fervour the builders have for his or her tasks makes them fascinating, even when it’s a style I usually don’t play. It’s right here the actually inventive stuff occurs! In an identical vein, I do get pleasure from tabletop however by no means have the time or (native) pals. PAX is the one time that I get to play a bunch of board video games and uncover small ones that you simply’d by no means hear of in any other case!

    It’s mainly a time of discovery for me.

    Briar Francis, Thomson Geer

    As a video games lawyer who performs video games, I all the time expend all of my power at GCAP (often within the Native Lounge – no regrets), then my husband drags my weary physique round PAX.

    MIGW is usually the one likelihood I get to see my purchasers within the flesh, so I’ll be taking in all that invigorating power you possibly can solely expertise by getting amongst business, and making that feeling maintain me for one more 12 months!

    I’m on a roundtable on GCAP Day 2 discussing AI in video games and actually trying ahead to getting some completely different views on such a scorching button subject.

    Ben Schuster, Qualbert and Gameloft

    Whereas there’s nothing fairly as thrilling as stepping onto the present flooring and taking part in your most anticipated sport, it’s really the sense of group that retains me coming again to PAX.

    In an business that operates on-line, the possibility to genuinely join with many individuals who you may solely work together with over social media or Discord is an extremely particular second.

    I’ve had the pleasure of operating the #GamersofAUS group meet-up the final three years, and nothing fairly beats the sensation of with the ability to carry folks collectively from throughout Australia. Few different occasions can obtain that.

    Kate Corridor, PlayIndies

    I’m attending GCAP, PAX Aus, and several other different occasions throughout MIGW. What excites me most is how MIGW brings collectively such a various mixture of indie builders, publishers, and creators.

    The networking alternatives are invaluable for sharing concepts and constructing collaborations. I’m additionally trying ahead to spreading the phrase about my new firm, PlayIndies, and connecting with business professionals, indie devs, and creators who may profit from it.

    As a GCAP speaker, I’m desirous to share my experiences in sport advertising and marketing whereas studying from others tackling comparable challenges.

     

    • Harrison Polites writes the Infinite Lives publication. Observe him here.

    Join his publication under:

    • Infinite Lives is a reader-supported publication. It’s free to enroll and skim the newest piece, however as of July a subscription can be required to learn Harrison’s backlog of over 70 distinctive articles. Every subscription goes in the direction of bettering his Substack, supporting the broader Substack gaming group and funding extra impartial video games journalism in Australia.

     



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