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    Home»Startups»Why indie games creators are hardest hit by the demise of SXSW Sydney
    Startups

    Why indie games creators are hardest hit by the demise of SXSW Sydney

    Editor Times FeaturedBy Editor Times FeaturedJanuary 27, 2026No Comments6 Mins Read
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    The choice to finish SXSW Sydney after just three years has reiterated long-running issues about how NSW helps considered one of its fastest-growing and most globally aggressive inventive tech sectors: impartial recreation improvement.

    Vacation spot NSW earlier this month confirmed it is not going to proceed funding SXSW Sydney past 2025, saying the choice adopted a overview and that particulars of occasion investments are commercial-in-confidence.

    Whereas the pageant’s closure has triggered political debate about authorities funding and worth for cash, builders, educators and trade our bodies say the loss lands hardest on NSW’s indie video games ecosystem, which was already working at a structural drawback in comparison with states like Victoria.

    Supply: SXSW Sydney/Oren Hipwell

    For a lot of NSW recreation studios, SXSW Sydney was the one large-scale, global-facing platform within the state that mixed public showcases, writer entry, mentoring and enterprise improvement. And this was usually at little or no price to builders.

    Joshua Hallaran, recreation director at Crucial Video games, mentioned exhibiting at SXSW Sydney in its first 12 months delivered tangible outcomes for the studio.

    “I exhibited at SXSW Sydney throughout its first 12 months in 2023 and, although the occasion was nonetheless discovering its footing, I discovered sensible advantages by means of publicity for my work and by forming trade connections,” Hallaran mentioned. 

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    “There isn’t a different occasion in NSW that gives alternatives for publishers and recreation trade professionals to attach.”

    Why SXSW mattered to thinly-funded gaming

    sxsw sydney state of play
    Supply: SXSW Sydney/Oren Hipwell

    SXSW Sydney’s closure comes amid persistent funding gaps for NSW-based recreation builders. The state’s major video games assist program affords as much as $30,000 for early prototype improvement, in contrast with manufacturing funding of as much as $500,000 accessible by means of VicScreen, alongside main trade occasions comparable to Melbourne Worldwide Video games Week and PAX Australia.

    For a lot of NSW builders, SXSW Sydney helped offset these disparities by eradicating price obstacles round publicity and writer entry. 

    “SXSW Sydney charged builders nothing to showcase or attend the pageant, plus it was in our residence state,” mentioned Jola Szymanska, co-founder of Hojo Studio. 

    That issues for small studios which have few sources and are sometimes run on high of the developer’s day jobs.

    “Our budgets aren’t excessive sufficient to benefit from tax rebates like bigger builders and we’re virtually all self-funded,” Szymanska mentioned.

    “SXSW arrange rigorously curated face-to-face conferences for us with publishers and platforms, giving us a direct alternative to pitch our video games to them and get helpful suggestions, at no cost.

    There’s no alternative like that within the state, and even within the nation so far as we’re involved.

    Throughout the sector, builders say the closure provides to mounting stress to contemplate relocating interstate. 

    “It has undoubtedly made me contemplate the potential of transferring to a different state,” Hallaran mentioned.

    “Nonetheless, I like NSW and so would a lot choose to construct one thing right here.”

    Rick Salter, chair of State of Play, was extra blunt. 

    “The stress to relocate to states that take video games extra severely will solely proceed to mount,” Salter mentioned. 

    “Recreation builders barely get more than 1% of all display screen funding in NSW. There isn’t a option to ‘glass half full’ that statistic.”

    The one international stage for NSW indie builders

    sxsw sydney crowd talk
    Supply: SXSW Sydney/Oren Hipwell

    Past funding, builders say SXSW Sydney stuffed a structural hole in NSW’s ecosystem by offering the one large-scale, internationally recognised video games platform within the state. 

    “Regardless of the scale of our trade and the large public curiosity in video video games, NSW finds itself with little illustration and only a few alternatives now that SXSW Sydney is gone,” Hallaran mentioned.

    Business physique Interactive Video games & Leisure Affiliation (IGEA) mentioned SXSW Sydney performed an essential position in positioning video games alongside the opposite inventive and expertise sectors showcased on the conference.

    “Having video games represented alongside different inventive and tech sectors was extremely helpful for the broader positioning of our trade,” IGEA CEO Ron Curry mentioned. 

    “These occasions play an essential position for builders all over the place to construct connections, group and expertise,” Curry mentioned. 

    “Ongoing funding in them stays important for the well being and variety of the nationwide video games trade.”

    For Benjamin Armstrong, former head of gaming at Superior Black and former CEO of Indigitek, SXSW Sydney additionally performed a crucial position in supporting Indigenous creatives throughout video games, music and expertise. 

    “It grew to become a longstanding partnership with Superior Black, income, networking and additional partnership alternatives, and alternatives for Indigenous creatives in video games, music and tech to fulfill one another and folks in industries,” Armstrong mentioned.

    “In the end, it’s so essential, culturally, to have occasions for the group and now we have misplaced one which supplied a lot alternative for Blakfullas.”

    Salter mentioned SXSW Sydney’s video games funding discussion board went nicely past publicity. 

    “Their games investment forum was top-of-the-line of its sort wherever in Australia, partnering builders with publishers and signing over US$30 million in offers over three years, with extra to return from ongoing conversations,” he mentioned.

    “It wasn’t contributing to the panorama. It was the panorama.”

    Video games college students lose crucial pathway

    sxsw sydney game play
    Supply: SXSW Sydney/Oren Hipwell

    The lack of SXSW Sydney can also be being felt acutely by college students and early-career builders, who relied on the occasion as a uncommon entry level into the trade. 

    Marell Bito, president of UTS Play Makers, mentioned the pageant provided publicity and schooling that college students couldn’t entry elsewhere.

    “Having the ability to present your undertaking to not solely different studios and builders, but additionally to different trade representatives, was a tremendous alternative,” Bito mentioned. 

    “Publicity will help drive wishlists on Steam pages, collect curiosity on social platforms, all of which helps to assist talks with potential publishers.”

    Nicholas Everett, co-founder of Pyramid Software program and vice chairman of UTS Play Makers, mentioned SXSW Sydney’s conclusion eliminated NSW’s solely main video games showcase. 

    SXSW Sydney’s conclusion is a theft for the trade in NSW, which has been struggling on this state for a while and has been begging for assist,” Everett mentioned.

    A nationwide lack of momentum

    For NSW builders, they’re left with a few crucial questions. What, if something, will change the platform SXSW Sydney supplied? And what does its absence sign for Australia’s means to maintain globally competitive indie studios outside Victoria.

    “If you happen to walked by means of the SXSW Sydney video games pageant again in October, you’ll see that the video games developed in NSW have the potential to be each bit as aggressive, impressed and commercially viable as wherever else on the planet,” Salter mentioned.

    “Think about how aggressive the scene could be with significant assist.”

    Disclosure: The creator is a board member of State of Play.



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