French gaming app Hoora introduced a €1.1 million ($1.3 million) fundraising spherical to mix social-media mechanics with instant-access gameplay – marking a key step in its ambition to develop into the “TikTok for gaming.”
The mission has attracted buyers together with Kima Ventures, Mathias Salanon (ex-Voodoo, Ubisoft), Nicolas Steegmann (Stupeflix exit to GoPro), Jean-Guillaume Kleis (Keleops), in addition to specialists in affect and Gen Z akin to Arthur Kannas and Sophie Noël (Heaven exit to Hopscotch), Guillaume and Maxime Doki-Thonon (Reech exit to Dekuple). Together with influencers akin to Charles Philip and Dany Graells Lehoucq aka Unchained, and Johan Lelièvre aka Jojol. Lastly, founder Romain Mussault, along with long-time buyers Owen Simonin and Hector Sohier (Preliminary Company), can be strengthening his place on this spherical.
“Our know-how permits us to supply an expertise that matches cellular habits: quick, clean, and frictionless,” explains Flavien Marianacci, co-founder and CTO of Hoora. “We designed Hoora so that every recreation launches immediately, redefining how folks play on cellular.”
This fundraising by Hoora sits inside a restrained however nonetheless energetic European gaming-startup panorama.
Bigger rounds akin to Ultra’s €10.8 million in Estonia and VOYA Games’ €4.4 million in Germany present sustained investor confidence within the broader European gaming ecosystem. Smaller however conceptually adjoining rounds akin to TILKI’s €1.8 million for AI-assisted recreation creation and PlaySafe ID’s €1 million for gaming security point out diversified funding themes spanning manufacturing, platforms, and participant safety. Notably, Reality Games (UK) additionally secured €4.3 million to develop its real-world-mapping recreation platform
Inside this context, Hoora’s French spherical represents an early-stage push towards new modes of cellular recreation discovery and engagement, complementing a yr wherein the European gaming sector has remained energetic throughout each content material and know-how layers.
“Hoora isn’t just a gaming app; it’s a brand new leisure format – one for a technology that scrolls greater than it downloads,” emphasises Romain Mussault, founder and CEO of Hoora. “This fundraising permits us to speed up our growth and strengthen our development in Europe earlier than tackling the U.S. market, the place our preliminary checks are already very promising.”
Based in 2023, Hoora is a cellular platform impressed by social media mechanics – it permits customers to immediately uncover 1000’s of video games with out downloading, by means of a fluid, quick, and social expertise. In just some months, the app has surpassed 100,000 downloads.
The corporate was based by Romain Mussault, who launched his first profitable app – producing over €100k in income in a single month – earlier than creating two influencer and digital acquisition companies producing greater than €10 million in income. Alongside him, Nicolas Marchal (COO), who has been a part of the journey because the starting, and Flavien Marianacci (CTO) kind the founding core of the mission.
Hoora presents a singular expertise: a cellular app the place customers merely scroll to immediately uncover 1000’s of video games – no downloads, no ready. With a single gesture, customers entry a steady feed of video games designed for a quick, clean, and accessible expertise, able to entertaining anyplace, anytime.
In a worldwide cellular gaming market estimated at over $90 billion, Hoora stands out as a substitute for the standard obtain mannequin. By combining instantaneous entry, variety, and steady discovery, the platform seems to be to convey cellular gaming into a brand new period.
Deployed in take a look at mode throughout a number of European markets – France, the UK, Belgium, and Switzerland – the app reportedly reveals report efficiency, with a person acquisition value nicely under market requirements.
In the long run, Hoora goals to construct a sustainable financial mannequin impressed by Spotify, the place builders can publish their video games and generate income. This strategy seeks to create a virtuous ecosystem, helpful for each creators and gamers, whereas rethinking cellular recreation monetisation.

