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    Home»Startups»GAMING REVIEW: 2025’s most anticipated game, Metroid Prime 4: Beyond is a steaming pile of disappointment
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    GAMING REVIEW: 2025’s most anticipated game, Metroid Prime 4: Beyond is a steaming pile of disappointment

    Editor Times FeaturedBy Editor Times FeaturedDecember 30, 2025No Comments12 Mins Read
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    To say that expectations had been excessive for Metroid Prime 4: Past will be the greatest understatement of gaming in 2025.

    The title went by way of arguably one of the crucial tortuous, protracted growth processes ever seen with a videogame.

    Initially allotted to developer Bandai Namco, Nintendo scrapped their full construct of the sport in 2019, and handed it again to the developer of the unique Metroid Prime, Retro Studios. Their monitor file spoke for itself. In the mean time, Retro took on the Donkey Kong sequence, reviving the 2D platformer sequence throughout two unbelievable video games.

    After getting the go-ahead, Retro then proceeded to remake the unique Metroid Prime, launched in 2002, as a coaching train for the brand new sport. However information of the brand new title was scarce. Metroid followers collectively held their breath.

    Now, virtually 20 years after the discharge of Metroid Prime 3: Corruption, we lastly have a sequel. However, as a fan of the unique trilogy, which in flip pulled me into attempting different retro Metroid video games, it crushes me immensely to say: It’s not nice.

    Metroid Prime 4: Past forgoes so lots of the conventions set by the unique trilogy. It introduces a whole lot of new concepts, however doesn’t stick the touchdown. In some essential methods, this isn’t a metroidvania sport however relatively a hall shooter with additional steps. There are, in fact, some deserves to this sport, and a few unbelievable concepts as well. I’ll get into these too.

    However as a Metroid fan, this isn’t the overview I hoped or anticipating to pen.

    Marrying the sport Retro wished to construct, with the one they needed to construct

    A Nintendo sport that rivals the constancy of Ps 5 titles.

    Set after the occasions of Corruption, Samus Aran responds to a misery name at a Federation base. It’s underneath assault by the Area Pirates, and it’s the girl in power-armour’s job to set issues proper.

    It’s a reasonably normal set-up, solely right here’s the factor: It takes a harsh left flip 20 minutes into the sport. Out of nowhere, Samus is teleported to an unknown planet, given a crystal that unlocks her latent psychic talents, and informed by a hologram of an extended misplaced psychic-powered species, the Lamorn, to search out 5 teleporter keys to unlock the portal house, saving their legacy within the course of. She is, fairly actually, their chosen one.

    Retro is treading a effective line. The developer desires to inform a narrative that’s distinctive to the Metroid universe, and harks again to the unique sport. But, has been tasked with making a sequel inside the present canon. The onerous pivot right here looks as if a wierd reconciliation of those concepts, the place they each hold the present story shifting but in addition try to wipe the slate clear.

    For these conversant in the previous video games, it progresses as you’d anticipate. Samus loses all of her swimsuit’s powerups as a part of the warping course of. You progress, discovering newer psychic-enhanced variations of them, unlocking new areas as you discover. The primary a part of the sport is pretty linear, contemplating it additionally serves as a tutorial. However right here’s the factor: this doesn’t actually change.

    There’s just a few key elements to “metroidvanias” — a portmanteau of Metroid and Castlevania, two 90s video games that outline this style. They’re recognized to have intricate maps, unlockable talents, and backtracking. A part of the enjoyment of those video games is navigation, unlocking shortcuts and steadily seeing how the map clicks collectively. Discovering secret passages, surpassing beforehand impassable areas, usually being rewarded for doing so.

    So far: I’ve spent hours musing at routes by way of the unique Metroid Prime’s Tallon IV map, pondering what’s the only option to get from the far edges of the frozen Phendrana Drifts by way of to the darkest corners of the Phazon Mines. Musing whether or not new talents or powerups might change my route or unlock new choices. The style’s greatest titles truly provide you with a number of methods to entry new areas, bringing with them an actual sense of discovery and exploration.

    Past’s map ignores these ideas. Whereas you’ll sometimes be pressured to backtrack to varied areas, they’re largely self-contained, linear and require little or no navigational prowess. In addition they solely hook up with a central desert space, and so they don’t hyperlink to 1 one other in any manner. It’s a large missed alternative, that I’d sadly say disqualifies this title as a real metroidvania sport.

    A part of the rationale for that is the introduction of the Vi-O-La, a sci-fi bike that Samus makes use of to cross the huge desert separating the areas. It’s a cool idea on paper, however in observe it bogs down the sport’s circulate. It creates a clunky extra tutorial part 4 hours in, and past this doesn’t lend a lot to the general gameplay except for just a few cool cutscenes.

    The basics are right here

    Driving between the towers of The Volt Forge.

    Talking of gameplay, whereas Past has misplaced its metroidvania soul, mechanically, it’s nonetheless shooter for the Change 2. The second to second gameplay right here is crisp and interesting. The sport additionally runs extremely properly at a gradual 120 frames per second whereas docked, and 60 frames per second whereas handheld. It’s a consistency that’s practically remarkable on Nintendo consoles, exhibiting off the added muscle of the Change 2.

    The environment right here can also be spot on. The music, sound results and environmental design are on par, if not exceed the prior video games. A lot of the sport is spent combing the sci-fi ruins of the Lamorn civilisation, understanding their downfall. The thunder-bound Volt Forge is a standout location within the sport, the place Samus navigates obstacles within the type of a Vi-O-La manufacturing unit manufacturing line, all whereas rocking out to a cool, sci-fi impressed, heavy steel theme.

    New beam and weapon upgrades leverage one of the best mechanics of Samus’ arsenal from the primary two Metroid Prime video games. A brand new addition is the psychic beam, in which you’ll management a single shot from Samus to hit a goal round corners or by way of obstacles. It’s a neat energy up that’s used sparingly in environmental puzzles, however is commonly simpler towards sure bosses or enemies. On that, enemies are likely to really feel tanky till you range up your techniques and assault them with the proper weapon or means – a pleasant stability in itself.

    Although, it’s a disgrace there isn’t extra enemy range, one other hallmark of the primary three video games. The identical robots and mutant monsters really feel trotted out at each flip, albeit with slight adjustments to their color palette, and talents.

    Scanning makes a return too. That is the place Samus makes use of her swimsuit to survey the atmosphere and supply full articles on enemy weaknesses and clues on the way to progress. It is a staple for the Metroid Prime video games, and a mechanic that hasn’t readily been replicated in different titles — maybe hinting at simply how onerous it’s to implement.

    The energy of those mechanics flows into boss fights, which once more, are properly designed and are standout moments of this sport. Most require you to scan, pinpoint a weak point, then use your arsenal to counter them. Chip away a portion of their life, and so they’ll swap up their techniques, rising the issue as they go.

    Many require puzzle fixing, fast reflexes and pinpoint accuracy to surpass. Metroid Prime video games are as a lot about dodging as they’re about taking pictures, and that’s what makes them such participating shooters. On this occasion, the bosses are a masterclass of serious foes that aren’t simply bullet sponges, a typical weak point of the shooter style.

    The problem curves properly too. Later sport bosses pose a major and rewarding problem, with some surprises as well. One near-end-game boss weaves in an extremely memorable leap scare that basically subverts the participant’s expectation. I received’t spoil it, however let’s simply say it was notably terrifying for me given I used to be on the point of dying when it occurred.

    Once more, the basics are right here. Retro’s brilliance as a developer does, occasionally, shine by way of. However we’re but to debate what I’d argue is maybe the most important mark the sport has towards it: The Federation.

    Chekhov’s spaceship troopers

    Does a Metroid sport really want comedian reduction? Or Marvel-style quips?

    See, Samus isn’t the one one to be warped to this new planet. 4 different troopers – and one fight robotic – additionally survived the ordeal and are misplaced in varied areas of the planet. You encounter your first one, Engineer Mackenzie, very early on, setting the tone for the remainder of the sport.

    Past could endlessly be remembered for this one very early, very awkward line of dialogue from him: “Chances are you’ll wish to scout forward, it’s about to get very nerdy in right here.”

    It’s not simply contained to 1 character both. Hours later, you’ll meet Armstrong, one other trooper who mainly fangirls Samus like she’s a pop star: “Wow… Samus, it’s actually you. I… don’t know what to say… Is that this a brand new swimsuit?”

    Collectively, they’re Chekhov’s spaceship troopers, written right into a plot that would perform completely effective with out them. Absolutely voice-acted, these figures are caricatures at greatest, and an annoyance at worst. They don’t get sufficient airtime or depth so as to add something significant to the story. In truth, Samus spends a part of her journey babysitting them.

    What’s worse: Samus is totally mute on this sport. I feel that’s the right choice right here, as Samus speaking breaks her character, as we noticed with one other earlier Metroid sport, Metroid: Different M. However her silence occasionally comes off much less stoic than you’d hope, and extra like she’s incapable of replying.

    Whereas a whole lot of the Metroid Prime video games have been pretty solitary, prior Metroid titles have had the bounty hunter joined by unlikely allies. However they’ve very a lot taken a backseat. Others have died moments from being launched.

    As such, I saved enjoying Past assuming there could be some form of narrative payoff for his or her inclusion. Are they a psychic phantasm, created by the Lamorn to push Samus in direction of their purpose? Will they activate you? Very similar to your fellow bounty hunters did within the third sport, Corruption. Whereas I performed, I saved dreaming of the way wherein these characters might add worth to this plot.

    I pined for a twist that simply by no means got here.

    Certainly, the most important shock left hook this sport delivered wasn’t a plot twist, however an end-game collect-a-thon that gated the ultimate boss behind at the least an hour of grindy Vi-O-La gameplay within the central desert space. For these enjoying: Don’t ignore the inexperienced crystals mini-quest. You’ve gotten been warned.

    Nearly 20 years, and nonetheless a bit undercooked?

    I simply didn’t assume it was value going again for that additional 30%… lots of the remaining objects had been buried down one-way paths

    We’re left with a sport that regardless of teasing of its launch for over a decade nonetheless feels undercooked. Not totally realised. And in the end, crushing consequently.

    The sport is available in at round 10 hours, making Samus’ newest romp each shorter than the previous three video games. There’s much less content material right here than in Metroid Prime, the unique, which takes on common round 15 to twenty hours for an preliminary unguided playthrough.

    At $110 AUD for the Change 2 version, it’s a sport that sadly I’d solely advocate to Metroid followers or these craving a shooter sport on the machine.

    In all honesty, in case you are after the true Metroid Prime expertise, play the reboot of the unique. I’ve replayed it on the Change, and it’s nonetheless unbelievable. Whereas there are some parts in Past that surpass the unique, akin to gunplay and graphical constancy, it’s a more true illustration of this style of sport. And arguably, a greater sport as well.

    Extra broadly, this launch is a bit troubling for Nintendo.

    Its video games have usually been insulated from the turmoil dealing with the gaming trade. A secure guess, a haven for players because the trade kinds out its industrial realities. This Metroid sport completely chips away at this notion.

    We must always have seen it coming. No sport has seen such an prolonged growth interval and are available out higher for it. I can’t assist however really feel like this title will arrange a revival of the sequence; it’s such an attention-grabbing and gritty universe with a lot potential.

    However given how lengthy the final sport took, I hope we’re all alive to see it.

    Reviewed on: Nintendo Change 2

    Value enjoying in the event you like: Doom: The Darkish Ages, Metroid Prime 3: Corruption. Or, you may’t get sufficient of the Metroid universe.

    Out there on: Nintendo Change, Nintendo Change 2

     

    • Harrison Polites writes the Infinite Lives e-newsletter. Observe him here.

    Join his e-newsletter under:

    • Infinite Lives is a reader-supported publication. It’s free to enroll and skim the newest piece, however as of July a subscription will likely be required to learn Harrison’s backlog of over 100 distinctive articles. Every subscription goes in direction of enhancing his Substack, supporting the broader Substack gaming group and funding extra impartial video games journalism in Australia.



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