This month, the Australian-made online game Silksong turned one of many most played titles worldwide.
Created by Team Cherry, a three-person indie studio in Adelaide, the sequel to 2017’s Hollow Knight reveals how small studios can seize world consideration.
Its success issues not only for its artistry however as a result of it demonstrates why video video games are greater than leisure. They’re central to how individuals play, join and take part in tradition.
A worldwide second for a small Australian studio
Hole Knight and Silksong are atmospheric side-scrolling Metroidvania adventures set in hand-drawn underground kingdoms.
Whereas trying to uncover the mysteries of fallen realms and restore stability to their worlds, gamers encounter insect-like characters, uncover secrets and techniques and face formidable bosses.
The video games are punishing, however every hard-won success makes the wrestle worthwhile.
On launch day, Silksong rose to the top of Steam’s charts, with greater than half 1,000,000 individuals enjoying directly.
Critics praised it as one of many most interesting motion video video games of the decade. Others famous its steep difficulty, whereas Polygon revealed a dissenting review. Metacritic at present charges the sport 92 out of 100, with a person overview rating of 9.1 out of 10.
The thrill of the brand new launch had a ripple impact. Hole Knight surged once more, breaking records seven years after launch.
For a small Adelaide studio to dominate world charts with two titles directly is extraordinary.
Why these video games matter to gamers
As somebody who has performed video games for over 40 years and now researches immersive media and sport expertise, I see extra than simply trendy fight and artwork. Hole Knight and Silksong are constructed on the psychology of play. They punish errors however reward resilience.
Psychologists name this state flow – the identical feeling as dropping your self in a e book or a sport when problem and ability are completely balanced. Each setback teaches, each retry builds mastery, each breakthrough delivers satisfaction.
Move and immersion in video games can construct presence – the sensation of truly being contained in the world fairly than simply observing it – and wellbeing. Students equivalent to linguist James Paul Gee have lengthy argued that video video games can educate us be taught, by inserting gamers in problem-solving environments the place they have to experiment, fail, adapt and check out once more till they grasp a problem.
Video games aren’t simply leisure: they’re complicated techniques that present how individuals purchase data, check concepts and construct expertise by lively engagement.
A 2025 report discovered 82% of Australians play video video games. The common participant is 35, and for the primary time, ladies made up the vast majority of gamers. Households play to attach, adults to chill out after work, and two-thirds of older Australians proceed to play in retirement.
9 in ten Australians additionally consider video games assist construct confidence and resilience. Motion-adventure is the most well-liked style – precisely what Crew Cherry has mastered.
A small however world trade
These cultural breakthroughs emerge from an trade smaller than many realise. The Australian Game Development Survey 2024 reported simply 2,465 individuals employed nationwide in sport growth, producing A$339 million in annual income. A outstanding 93% of that comes from exports.
Greater than half of native studios are lower than 5 years previous, whereas 1 / 4 have lasted greater than a decade. Most deal with authentic concepts fairly than contract work (initiatives made on behalf of one other firm, equivalent to licensed video games or porting current titles).
Whereas contract work can present dependable earnings, it not often permits studios to retain inventive management. Creating authentic mental property showcases Australia’s creativity to the world – nevertheless it additionally exposes studios to larger monetary danger if a sport fails to search out an viewers.

Globally, gaming now generates extra income than film and music combined. But in Australia, the sector nonetheless fights for recognition as a cultural trade equal to display and tv. Insurance policies just like the digital games tax offset have supplied stability, however early-stage funding stays a hurdle.
The dangers of worldwide fame
World consideration additionally brings sudden dangers. Inside days of launch, Silksong confronted a flood of negative reviews on Steam from gamers in China upset with its translation. Greater than 14,000 one-star evaluations pushed its rating to “combined”, regardless of sturdy essential acclaim.
It reveals how participant suggestions can spotlight authentic issues – on this case, the necessity for higher localisation.
I’ve beforehand written about the benefits of online feedback and revealed articles on neighborhood suggestions on game production. Crew Cherry responded swiftly, promising to enhance the interpretation.
Even probably the most profitable indie studios should navigate the volatility of worldwide audiences.
Why this issues
The story of Hole Knight and Silksong is about greater than two acclaimed video video games. It reveals how Australian indie studios can affect world play, and the way success might be each celebrated and contested.
Video games are actually central to on a regular basis life. They join households, assist handle stress, and construct communities throughout borders. They’re additionally one in every of Australia’s most dynamic cultural exports.

Hole Knight and Silksong show {that a} modest Adelaide studio can captivate tens of millions. However with out constant funding, publishing alternatives and training pipelines, the following Crew Cherry might by no means emerge.
If Australia desires to maintain shaping how the world performs, video video games have to be recognised alongside movie, TV and music as a cultural and financial power. Video games are already larger than each industries mixed. They need to not be handled as an afterthought.
When Australians play, the world takes discover.![]()
- James Birt, Affiliate Professor, Movie, Display and Inventive Media, and Affiliate Dean Engagement, Bond University
This text is republished from The Conversation below a Inventive Commons license. Learn the original article.

