AMD and Sony collectively teased AMD’s method to bettering its future graphics {hardware} efficiency in a video posted to YouTube this week: compression, aggregation and dedication. Compressing all the info within the graphics pipeline for decrease reminiscence overhead; aggregating the compute items that course of the info for sooner matrix multiplication (key to bettering AI efficiency, together with upscaling); and eventually including devoted silicon to deal with ray and path tracing acceleration, essential to bump up visible high quality.
Sony’s involvement instantly despatched everybody’s heads into PlayStation 6 rumorspace: AMD’s chips energy Sony’s PlayStation consoles, and that is just about the one place the place the 2 firms intersect, at the least for the second.
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AMD powers virtually all consoles, from the Xbox to the Steam Deck, with the Nintendo Switch line one of many few exceptions (it is based mostly on Nvidia chips). It is also in laptops and the corporate’s personal graphics playing cards. If you wish to game on a laptop that won’t blow your budget, higher built-in graphics are at all times in your finest curiosity.
The three new applied sciences teased within the AMD video are:
Radiance Cores: My testing over time has proven that AMD has lengthy lagged Nvidia with respect to ray tracing efficiency (which isn’t only for fairly reflections — it improves lighting considerably), and that is at the least partly as a result of its processing takes place in its major compute unit cores, that are optimized for processing different sorts of graphics. So ray tracing bogs your body charges down quite a bit. And the one-core-one-ray-trace-unit structure limits the quantity of processing you’ll be able to throw at it to enhance. The Radiance Cores deal with the ray tracing acceleration individually, just like the best way Nvidia’s RT cores do.
Neural Array: Matrix multiplication is the important thing algorithm for accelerating AI processing on-device — it is what Tensor cores deal with, for instance — and nowadays, upscaling is pushed by AI-heavy, machine learning-informed algorithms, like Nvidia’s DLSS and Intel’s XeSS. Upscaling is necessary as a result of it is a main strategy to run at greater resolutions with out taking a efficiency hit, and in some ways is on the heart of a collection of applied sciences for bettering picture constancy and efficiency. AMD’s model is FidelityFX Tremendous Decision, and its next-generation of the expertise, FSR Redstone (seemingly a part of RDNA 5), will want these arrays, in addition to Sony’s variation of it, PSSR.
Common Compression: The much less compressed your knowledge is, the extra reminiscence it takes to course of and the slower it strikes by a pipeline. Historically, graphics processors have caught to compressing solely the largest reminiscence hogs, beginning with textures, partly as a result of there was a efficiency value to inserting it into the processing pipeline. However silicon is a lot sooner than it was once that it seemingly is sensible to make use of it for all of the graphics knowledge, which is how Common Compression works. Even when efficiency is a wash, it most likely means much less reminiscence is required, an necessary issue for 4K and better gaming in addition to costs.
This tease is the primary of most likely a zillion for each new applied sciences within the PS6 and AMD’s RDNA 5, and I would anticipate to listen to much more about it at CES in January 2026, if not sooner. I’ve reached out to AMD for extra particulars, however did not instantly hear again.

