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    Home»Startups»Gamers push back against Nvidia’s new AI tool redesigning female characters
    Startups

    Gamers push back against Nvidia’s new AI tool redesigning female characters

    Editor Times FeaturedBy Editor Times FeaturedApril 1, 2026No Comments5 Mins Read
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    Final week main chipmaker Nvidia introduced DLSS-5 (Deep Studying Tremendous Sampling), a brand new synthetic intelligence (AI) rendering device it describes as a “breakthrough in visible constancy for video games”.

    The software program takes low-resolution pictures and makes use of AI to upscale them, including what Nvidia calls “photoreal lighting and supplies”.

    The device is designed to make video video games look extra photorealistic, however the examples Nvidia selected to indicate off the know-how revealed one thing surprising: the AI doesn’t simply makes pictures sharper and glossier, it additionally makes characters considerably extra conventionally enticing.

    The growing backlash is about greater than make-up. It factors to a broader anxiousness about what occurs when AI is given management over artistic selections – and whose thought of “higher” will get encoded within the algorithms.

    A ‘magnificence filter’ for video games?

    Nvidia showcased the technology utilizing Grace Ashcroft, the protagonist of the just lately launched Resident Evil Requiem.

    Earlier than-and-after comparisons confirmed the software program altering her hair color, including outlined eyebrows, lip tint, and facial contouring. Some avid gamers rapidly labelled it a “beauty filter”, criticising the way in which it applies what seems like heavy make-up and reshapes her face to be extra conventionally enticing.

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    The selection of Grace to showcase the know-how is price inspecting. Resident Evil Requiem options all types of monsters and gritty characters, and Nvidia may have used any of them.

    The choice to focus on a younger, conventionally enticing feminine character after which make her extra glamorous feels pointed. Illustration of ladies in video games has been a flashpoint subject for years.

    Feminine characters in video games are poorly handled

    Traditionally, feminine characters in video games have been depicted as both helpless and weak, or as sexualised objects secondary to a male lead.

    The 2000s introduced extra diverse feminine characters, however makes an attempt at higher range triggered a fierce backlash in 2014 throughout the Gamergate harassment marketing campaign. Girls and minorities in and round gaming have been focused with abuse, doxxing, and threats of rape and death.

    The controversy has continued since. Some gamers have been livid on the muscular depiction of Abby Anderson in The Last of Us: Part 2, claiming her physique was unrealistic and demanding she be made extra conventionally enticing.

    DLSS-5 provides a brand new dimension to this debate. Reasonably than designers making deliberate selections about how characters look, an algorithm can quietly override these selections in a selected course.

    Looksmaxxing sport characters

    The particular adjustments DLSS-5 made to Grace’s face additionally echo the manosphere’s looksmaxxing trend.

    Originating in incel communities, looksmaxxing is constructed on the concept that sure facial options are biologically extra sexually fascinating to ladies, prompting some males to pursue methods that alter their very own faces to extend their “sexual market value”. Seeing a chunk of software program routinely apply comparable logic to a feminine sport character raises uncomfortable questions.

    A satirical picture exhibiting the hypothetical impact of making use of the ‘magnificence filter’ of DLSS-5 to the warrior Kratos from the sport God of Battle. PurpleDurian7220 / Reddit

    Players have seen, and lots of are responding with humour. The software program has been mocked as “yassifying” characters, with one extensively shared meme making use of the identical remedy to God of Battle’s hulking protagonist Kratos, full with blue eyeshadow, pink blush, and plump lips. The joke lands as a result of it makes the gendered absurdity apparent.

    This response mirrors how some avid gamers as soon as responded to criticism of Aloy, the protagonist of 2017’s Horizon Zero Daybreak. After complaints that Aloy was “woke” for not carrying heavy make-up or conforming to traditional magnificence requirements, some avid gamers sarcastically created “unwokified” variations of the character to make the identical level in reverse.

    Dangerous information for sport designers, too

    A second, distinct grievance about DLSS-5 is that it undermines the artistic choices of developers.

    Reasonably than merely sharpening what’s already there, the software program uses algorithms to alter textures and lighting. The outcomes can have that acquainted AI aesthetic: shiny, clean, vivid and generic.

    A darkish, gritty sport like Resident Evil Requiem can find yourself wanting like a luxurious skincare advert. In not less than one case, in EA Sports activities FC, the filter modified a real-life participant’s likeness so dramatically they turned completely unrecognisable.

    The way forward for sport visuals – and who controls it

    It’s price noting that DLSS-5 can genuinely improve visual quality in lots of video games, enriching environments and bringing older character fashions to life.

    Nvidia has additionally pushed again towards critics, with chief govt Jensen Huang insisting DLSS-5 just isn’t a filter and that developers retain control over how it is applied.

    However the backlash reveals an actual pressure. Many gamers objected to Nvidia deciding on a younger feminine character and utilizing AI to make her extra conventionally enticing and sexualised. Many others objected to AI overriding the deliberate artistic selections of sport builders.

    Each considerations push towards the identical pressure: tech firms’ drive to deploy AI as broadly as doable, and to outline “higher” visuals on their very own phrases.

    This text is republished from The Conversation underneath a Inventive Commons license. Learn the original article.



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