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    Home»Startups»From PhD to pitch: How games studio Mental Jam won the Growth Summit pitch competition
    Startups

    From PhD to pitch: How games studio Mental Jam won the Growth Summit pitch competition

    Editor Times FeaturedBy Editor Times FeaturedApril 22, 2026No Comments5 Mins Read
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    Psychological Jam gained the pitch competitors at Progress Summit in Melbourne, because it continues its mission to ship psychological well being help by video video games.

    Taking residence the crown from the pitch competitors at SmartCompany and Startup Each day’s Progress Summit was an sudden win for the co-founder of Melbourne-based video games studio Psychological Jam.

    Surrounded by a bunch of founders and enterprise leaders with a confirmed observe report of rising and scaling their very own firms in Australia and abroad, Dr Michelle Chen took to the stage in opposition to three different startups in the course of the summit in Melbourne on February 25 and delivered a profitable pitch.

    Psychological Jam’s imaginative and prescient is to reimagine and discover psychological well being by cozy, heartfelt video video games that create protected areas and impactful experiences, share untold tales, and attain these typically left behind by conventional help.

    For Dr Chen, the pitch competitors on the Progress Summit and her current journey to San Francisco for the Sport Builders Convention additionally opened one other pathway for Psychological Jam: the crew realised they wished to double down and concentrate on promoting to colleges.

    Psychological Jam needs to focus on youthful audiences in colleges and train them psychological well being literacy, and equip them with the instruments they’ll want.

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    “So if there’s anybody who is aware of anybody in colleges, we’d like to have an introduction, as a result of I feel that that’s the place we will take advantage of influence,” Dr Chen says.

    The video games studio can also be on the lookout for introductions to mission-driven buyers in psychological well being and video games.

    Backed by analysis

    Psychological Jam has been formed by greater than 200 lived-experience conversations and is grounded in PhD research from RMIT University.

    It originated as a Inventive Apply Analysis on the college. Right here Dr Chen used participatory motion analysis to co-create video video games with individuals about their lived experiences of melancholy and anxiousness as a type of artistic self-expression.

    The outcome was 5 video games – Amour de Soi, Counter Assault Remedy, Anyo, Life in Progress, and Meouch – which had been co-created with individuals.

    Psychological Jam’s earlier prototypes reached greater than 17,500 natural gamers, and the studio additionally runs sport design workshops the place individuals with lived expertise of psychological well being challenges are given the chance to co-create video games.

    This entails designing a personality impressed by their private challenges, contributing to the story, and shaping a mini-game. Wholesome coping instruments are launched within the mini-games and reveal the distinctive methods every character learns to embrace their situation.

    Whereas finishing her PhD, Dr Chen would invite individuals who weren’t sport builders to return and create video games together with her, in addition to give you sport designs and tales.

    “A few of them do the artwork, some do the music. I do the programming, after which in a month, we give you a sport, after which we simply launch it on-line,” she says.

    “I labored with 5 totally different teams of individuals, after which we ended up having 5 fully different-looking video games.”

    One in every of Dr Chen’s memorable moments was throughout a paper prototyping workshop on the Australian video games competition PAX, the place Psychological Jam had 60 individuals come and design video games, and he or she spent the entire time designing a sport with a 10-year-old.

    In 2024, Dr Chen graduated from college and labored on constructing her Psychological Jam crew.

    Right now, it consists of a small crew of sport builders with lived experiences of psychological well being challenges and who’re enthusiastic about creating video games for individuals who need to really feel supported, seen, and understood.

    The Psychological Jam crew has acquired help from Breakthrough Victoria, RMIT College, Startspace and CSIRO.

    Dr Chen, who has additionally had her personal private experiences with melancholy, says psychological well being impacts all of us.

    “The issue that we are attempting to unravel is that greater than 50% of people who find themselves affected by psychological well being challenges truly would not have entry to conventional psychological well being help,” she says.

    This is because of many causes, akin to the price, lengthy wait instances, stigma and lack of illustration.

    New sport within the works

    The startup’s latest undertaking is known as Bobarista, a cell sport that includes a wombat character that finds a magical bubble tea truck on a quiet mountainside and turns into the brand new barista.

    Throughout the sport, the participant meets a various forged of characters, every with their very own struggles. The stay narrative sport blends bubble tea making with psychological well being help by narrative and gameplay.

    Over time, new characters, story arcs, and mini-games are launched, which help long-term retention, repeat engagement, and sustainable platform enlargement.

    The sport is presently in improvement and is on the lookout for investor and writer funding and help.

    • Tickets for the subsequent the subsequent Growth Summit in Sydney on June 18 can be found here.



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